AI Insights · Timothy · September 2024
Top 5 Low Poly Games on iOS in South America Q3 2024
Discover the performance trends of the leading low poly games on iOS in South America during Q3 2024, with insights on downloads, revenue, and active users.
In Q3 2024, the South American iOS market witnessed intriguing trends across the top 5 low poly games, as reported by Sensor Tower. Here's a closer look at their performance:
Roblox from Roblox Corporation saw an interesting fluctuation in weekly revenue, beginning at approximately $289K in early July and peaking at $356K by the end of the month, before gradually decreasing to around $246K by the end of September. Weekly downloads displayed a similar pattern, starting at 111K and reaching a high of 140K mid-September, with a decline to 106K by quarter's end. Active users remained relatively stable, peaking at nearly 1.88M in early August before settling at approximately 1.72M.
LEGO® DUPLO® MARVEL by StoryToys Limited maintained a steady revenue stream, with weekly earnings fluctuating between $1.5K and $1.9K. Downloads varied from 782 to 1.3K, while active users showed a slight decline, closing the quarter with about 4.6K users.
Albion Online from Sandbox Interactive GmbH experienced consistent weekly downloads, ranging from 895 to 1.9K. Revenue saw an upward trend towards the end of the quarter, achieving a peak of $2.2K. Active users peaked at 3.2K in late July and rose again to 2.8K by the end of September.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd demonstrated remarkable growth in both downloads and active users. Weekly downloads surged from 902 in early July to 4.5K by the end of September. Similarly, active users increased significantly, reaching 8.3K. Revenue showed variability, peaking at $3.2K at the start of the quarter.
Frozen City by Century Games Pte. Ltd. showed notable increases in downloads, starting from 2.9K and peaking at 11.9K in early September. Active users followed a similar trajectory, beginning at 11K and reaching a high of 23.5K. Revenue had modest fluctuations, closing the quarter with $1.5K.
These insights offer a glimpse into the dynamic landscape of low poly games on iOS in South America. For a more detailed analysis, visit Sensor Tower for comprehensive data and trends.